Enemy Skills Audit

Spot-check the Melee / Range / Skill classification for every enemy. Click a button to override; mismatches with the live game's classification are highlighted.
Melee — close-up (bite/claw/blunt/punch/blade/smash). AI ONLY fires from FRONT row.
Range — at distance (shoot/sniper/shotgun/spit/projectile). AI fires from any row.
Skill — non-attack (DEFEND/ADVANCE/RETREAT/PURGE/buff). AI fires from any row.
Each skill row shows where the AI can cast it: FRONT · BACK · BOTH. Sequential bosses (cyan tag) bypass the front-only rule.
Border ring = your override differs from current classification. Tag dc = explicit `display_class` override.

Pending overrides